Multiplication Worksheets
Times tables & grid practice · Grades 2–3
A multiplication table grid for any range of factors, with optional pre-filled cells so children can spot patterns before filling in the rest. Useful for learning the times tables by heart, checking recall speed and practising the commutative property (3 × 4 = 4 × 3).
Skills: times tables, multiplication facts, number patterns. Format: printable, randomized on every load.
Settings
- Table range: choose the first and last factor
- Pre-fill the diagonal squares (1×1, 2×2, …)
- Percentage of randomly pre-filled cells
Example problems
- 3 × 4 = □
- 7 × 8 = □
- 4 × 3 = □
- 6 × 9 = □
How to use this worksheet
- Open https://superawesomemath.com/worksheets/multiplication.
- Adjust the settings above; they are saved in your browser.
- Press Regenerate for a new random set, then Print.
Frequently asked questions
- What age are times tables worksheets for?
- Most children meet the times tables in grade 2, around age 7, and are expected to recall them fluently by the end of grade 3. Start with a small range such as 1 to 5, and widen it once recall is quick rather than counted.
- What do the pre-filled cells do?
- Pre-filling the diagonal (1×1, 2×2, 3×3 …) or a percentage of random cells turns a blank grid into a puzzle. The visible answers give a child footholds to reason from, so a half-filled table is a gentler step than an empty one.
- In what order should the tables be learned?
- A common order is 2, 5 and 10 first, because their patterns are visible, then 3, 4 and 6, and finally 7, 8 and 9. Because 3 × 4 and 4 × 3 give the same answer, learning one table halves the work on another.
Other Super Awesome Math worksheets
- Add & Subtract – Addition & subtraction drills
- Column Addition – Vertical multi-digit addition
- Column Multiplication – Long multiplication practice
- Long Division – Long division practice
- Comparison – Greater than, less than, equal
- Rounding – Round to nearest 10, 100, 1000
- Patterns – Number sequences & series
- Equation Explorer – Solve equations interactively